I'll hold out for a toggle to be patched in at some point. Give me another angle I haven't heard in defense of this feature. Well, those are the main 4 arguments I've heard in defense of Akiba's Trip. I think the actual SJWs would argue on your side, in this instance. And let's consider that the guys are just as vulnerable to Akiba's Trip as the girls are this time. I just want a toggle option, so I don't have to suffer this godawful lazy design choice. I don't want skimpy females dressed up, or guys in full armour dressed down by default. I don't want to deprive you of your right to play a strip fighting game. I can't speak for everyone who has issues with the armour break mechanic, but I personally don't want it removed entirely. You who, passionately hates videogame journalist outlets while at the same time taking everything OneAngryGamer says as gospel. End of the day, someone's leaving that fight in only their tighty whiteys. Well all that means, is that somone else's kit's getting scrapped instead of yours. And no one else is more gud than you are. Let's pretend that you're really just that damn gud. So, let's ignore the certainty of getting hit, and taking L's. This dismissal is ignorant in thinking that you can negate armour break entirely just by being gud and not getting hit. But as for the current game, I'm almost certain the concept artists really, REALLY wanted to draw everyone in their underwear. At least this wasn't an issue back then for default characters. OK, so we're to limit ourselves in an already limited creation suite to compensate for the developer's lazy design choice? "This base layer doesn't look as cool as the one I originally wanted to use in my character, but it will look less ridiculous in the guaranteed event that I lose the rest of my outfit." This is why alot of us dodged CAS for the most part in 4 and 5. So, going back on how badly Akiba's Trip affects CAS, the defense is that, we should design our characters around this concept so they look cool even when striped down to the bare minimum. The problem isn't the character we're controlling being subjected to Akiba's Trip. So what? That means we're limited to two characters out of the entire roster? What if we go online? We can't expect everyone else to not pick other characters. So we have 2B who's only partially affected by Akiba's Trip. Only difference is their outfits don't implode when it happens. Well, I don't see either Geralt or 2B being immune to lethal hits. I've read people saying that armour break is tied into the lethal hit mechanic. Yeah, they're all about that Akiba's Trip until they're dealing with someone else's intellectual property. So, Geralt and 2B prove that disabling armor breaks is possible. I will go through all of these said dismissals now. Somebody explain to me the logic behind this.īut as irksome as I find Project Soul's insistance on forcing this feature, I find the community's dismissal and defense of it to be even moreso. Being able to switch of destruction here is not an option. A game which is likely going to EVO with tekken (since DBFZ looks like it's one and done). Made by an in-house studio of a triple A publisher. To put things into perspective, Senran Kagura: Estival Versus, a big tiddy ninja game, made by a mid-tier developer, where clothing destruction is one of the main selling points. I mean clearly, since he's had his team double down on the concept despite it being a long standing complaint. Okubo believes so heavily in this Akiba's Trip concept, that you can't switch it off, even though it really adds nothing to the game. So, you'd think that a toggle to turn off this ridiculous feature off wouldn't be that unreasonable, right? Apparently so. SORE WA! AKIBA STRIPU! uh-I mean, SOUR KARIBA, SHIKZU!" AND, we'll make it so it happens more often! Oh, and here's some concept art of everyone in their underwear to show you how serious we are about this. "We'll make every outfit in the game explodable. It's an utterly lazy feature which for me, disuaded me from using the creation suite, to just use default characters with more reasonable battle damage in 4 and 5. See that badass samurai you whipped out of creation? Watch him take a few hits to the chest to suddenly be left in his fundoshi and nothing else. But on CAS, battle damage meant your outfit literally explodes into nothing. And on the default characters, it actually looked kinda cool. The idea of battle damage sounded cool on paper. This is a long standing gripe that I believe many of us had since SC4.
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